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  • AndrewRall

    Meet The Newest Addition To The =BG= Fleet

    By AndrewRall

    Meet our latest community-owned ship, the =BG= Sojourner Rover. Nice to meet you! Although the organization has an extensive array of ships at this point across the board, we have a few that have been purchased via community funds as opposed to being owned by individuals. Originally configured as our community hospital ship and mobile spawn-point, we have the intention of picking up all additional modules to be configured in a variety of ways. (picture example included)  The Old Blood And Guts Endeavor is dedicated to an officer of our former Eve Online organization, Sojourner Rover, who passed away in 2014. Musashi Industrial & Starflight Concern is proud to present the Endeavor-class research vessel, a fully modular space platform designed to be adapted for a variety of scientific and medical tasks. Initially developed as a floating laboratory, the MISC Endeavor can be outfitted for everything from spatial telescopy to use as mobile hospital. Special thanks to: MacNCheese Cireepix MacTaggert Ultimage Juggernaut Vilmalith Karlofsky ... for contributing to this community purchase!
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  • AndrewRall

    The Aegis Sabre: Old Blood And Guts | Fleet Mainstay

    By AndrewRall

      Please keep in mind that all ships can be earned at game release. That said, I'm often asked what fighter should we focus on as our mainstay right now? The options are many, but the wise choice is clear at this point in game development: The Aegis Sabre. With this ship going on sale Friday and the "Comet" variant also available, if you are considering a ship in this class take a closer look at the Sabre!    
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  • AndrewRall

    Star Citizen: Community Charter

    By AndrewRall

    Old Blood And Guts: Star Citizen Community Charter In these alpha stages of game development, our primary focus is to influence and assist the process of designing/developing the Star Citizen game mechanics to create an environment where 
    para-military and mercenaries can both thrive and flourish. Ultimately, we want to contribute to this wonderful project of Star Citizen in a very positive and memorable way for each of our organizational members. The core of our organization’s leadership has five years experience of participating in the Star Citizen community, and over fifteen years experience operating as a mercenary organization in various other game titles. Old Blood And Guts is a multi-culture gaming community, with members from all time zones, localities, and backgrounds seeking one thing: FUN! Our organization is experienced in all forms of mercenary contracts, but specialize in those that involve high-value targets. Overall, our organization can be described as professionals, internet spaceship nerds and, above all else, friends. What sets our organization apart from the crowd in Star Citizen is our unwavering loyalty and commitment to the contract. We pride ourselves in being the most professional and readily adaptable mercenary cooperative within the expansive universe. As in other game titles, we start from humble beginnings. Through determination, strength of thought and independence, we have grown into a fined tuned instrument that will never lose the core of our roots. We believe that teamwork with the right balance of people, structure and passion to excel can truly achieve amazing things. Through the years we have endured and advanced ourselves as individuals and also as a team. We have been at the helm through many successes and also suffered pitched defeats. We have faced many enemies and trials. We fight. We learn. We overcome. We are Old Blood And Guts. SETTING EXPECTATIONS When on duty serving a contract, all members are expected to be attentive and on-point. When off-duty, we burn our spare time doing what we love with occasional carnage. Contract or not, there is always something to do. We examine, we create, we destroy. See the universe of Star Citizen as it evolves, never knowing where your next mission will take you. From the Vanduul border to the edges of Xi’an space and beyond, you will see the galaxy from cluster to cluster and be crucial in burning it all down from time to time. WHY SHOULD I JOIN OLD BLOOD AND GUTS? There are many mercenary organizations out there, a few alliances but just one Old Blood And Guts. A friendship of intelligent profit-seeking minds eager to make a real difference in the Star Citizen community, we look towards serving our clients in any way we can with the respect and dignity they deserve. Never will we patronize you, nor be critical of your capabilities because that is why you join us – to improve and exceed expectations of yourself. Find out what it means to be part of a close-knit community, a band of brothers and sisters that always has your back. STAND STRONG. STAND TOGETHER Our horizontal structure allows for a strong culture with forward-looking personalities, but little top-down direction and no micromanagement. Rules well applied to maximize fun and experience is the call of the day here, and we are respectful to each individual regardless of rank or title. We are an outlet for those who are looking for an escape from stress, not in creating more drama. IT IS ABOUT THE PERSON NEXT TO YOU We are not looking for the “best pilot” or the insecure braggart eager to point at a killboard list, always ready to lecture others about their personal achievements. What we are looking for is human beings that would do anything for a friend. Human beings that would run into a burning building at great personal risk to help another. Human beings that tend to consider a situation first as opposed to using the muscles around the jaw. Ultimately, Old Blood And Guts is a mature community with a fun attitude combined with a lethal (and proven) resolve. Individuals that genuinely enjoy Star Citizen, flying with an organized team and learning how to create dramatic explosions via internet spaceship violence. NO DRAMA, JUST DAMAGE Old Blood And Guts is built on the idea that becoming an effective mercenary force is our one true priority. Where your community brothers and sisters improve and help each other to achieve success for our clients. No idea is too crazy, no strategy too unproven. We have open minds so our clients will have open wallets. With some of our members playing games alongside each other for over fifteen years, we welcome new faces and personalities. We know diversity makes us stronger, and we welcome like minds no matter where they are from. TARGETS TODAY ARE CONTRACTS OF TOMORROW Service Menu  Old Blood And Guts conducts itself with Professionalism, Honor and Integrity. Field Command Training & Consulting Jump Point Quarantine Regional Space Superiority   System Interdiction Offensive/Defensive Operations vs Organizations Offensive/Defensive Operations vs Alliances Offensive/Defensive Courier Services Capital Engagements War & Incursion Campaigns Strategic Planning Tactical Implementation “Feel Safe” 3rd Party Mediation Security Escorts Intelligence Gathering Reconnaissance Resource Denial & Capture Pirate Sweeps & Infiltration Equipment Procurement & Supply Propaganda Campaigns Client anonymity is our highest priority and will be protected in all endeavors. Get the job done right the first time
    • 1 comment
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Our community blogs

  1. Hi, Folks:

    Only a short time ago, just a few of us were sitting in a chat channel talking about what we would like to create. As we grow, it makes sense to put faces with names and to also get a better feel for who we are as individuals. After all, we are not just voices behind a microphone or shorthand comments from a keyboard. What we are is a wonderful arrangement of folks from all different kinds of backgrounds, cultures and interests. 

    We are the young and the more "seasoned", the blue and white collar, students and teachers, veterans and the those looking forward to serve whatever flag they call home. But we all do have one thing in common: This community. A place where we can escape from the daily routine and spend time with people that have similar interests while creating friendships that can last a lifetime.

    Participation in this effort is not a requirement for membership and I entirely understand if some folks are hesitant in sharing things about themselves online. However, if you have maintained participation here for several months in good standing - we encourage you to share your stories no matter how much you deem is appropriate. When we have enough of these extended profiles, we'll create a special section on the website for them. 

    As you may expect, I have volunteered to be the first guinea pig. At the very least, feel free to make fun of me and my ridiculous wall-leaning public relations photo. :)

    Hello, Member: AndrewRall

    http://www.oldbloodandguts.com/andrewrall

  2. In 2441, the UNE Naval Directorate authorized the creation of a special composite force to confront the unexpected and unknown conditions on the UNE frontiers. Driven mainly by the first contact with the Banu and the constant expansion of humanity out into space the UNE Navy needed a new type of squadron. The Naval Planning Directorate called for a new composite task force element that was to be “designed to perform independent and extended operations outside of standard UNE support range”. The task force was also tasking with developing a leadership and training structure that would focus on independent initiative at all Officers, NCO’s, pilots, and marines. Their base mission directive was simple and to the point: “To seek out the unknown, so that man need not fear it”.

    The UNE engaged the corporate leaders of research, manufacturing, and weapons development to provide the task force with cutting edge, state of the art technology, keeping these endeavors strictly off the books and hidden from civilian program oversight.

    In 2444, the UNE Naval Admiralty Board commissioned the new composite force as “Special Development Squadron 441” into the UNE Navy under the leadership of Admiral A.D. Rawle. Recruitment for the new organization was rapid and training took place at the UNE Naval Training Facility near Jupiter in the SOL System.

    Growth and Expansion

    “Semper excelsius.”
    A quote on the original patches worn by members of the 1st Exploration & Reconnaissance Task Force, informally known as the Explorer Corps.

    In 2465, the UNE Naval Fleet Operations Command increased the size of Special Development Squadron 441 and re-designated the force to the 1st Exploration & Reconnaissance Task Force, informally known as the Explorer Corps. The mission of the unit was also updated to provide forward bases in support of exploration efforts on the edge of known space. It is during this time that Explorer Corp’s units undertake long range exploration missions designed to search out and survey new jump points and to catalogue discoveries that would later form the foundation of the core jump lanes within humanity’s main population centers.

    In 2516, The UNE deploys the Explorer Corps to the Terra System. The unit quickly established a new set of training, education, and maintenance facilities. Many members of the organization moved their families to the Terra System. Esprit within the unit was very strong and family members were encouraged to enlist in the UNE and gain future assignment to the unit. A squad from the 1st Explorer Corps manages to reach the quarter-finals in the Terra Invitational SataBall tournament raising the prestige and notoriety of the unit within the Terra system.

    In 2525, The UPE assigns the 1st Explorer Corps to patrol the outer systems and conduct research and training operations. Admiral Rawle and his command staff organize a new deep reconnaissance mission profile that allows for rapid data collection with a minimal detection footprint. This tactic will later become one of the unit’s hallmark concepts.

    Patrolling the Frontier

    In 2530, humanity’s first encounter with the Xi’An spurs the 1st Explorer Corps to redouble efforts to gather intel on the new alien race’s customs, technological aptitude, and military disposition. Over the next several years, the Rawle’s fleet conducted multiple fast paced, deep reconnaissance missions into alien space to collect intelligence, and mapped the boundaries and established zone of control for various alien systems. Intelligence provided by the Explorer Corps was used to develop military profiles and capabilities of the Xi’An and earned the unit a reputation for Xeno-intelligence collection.

    In 2543, the First Tevarin war enters its second year and the 1st Explorer Corps is assigned to watch and maintain security of the Xi’An Front over fears of an impending attack on UPE space. The unit is also directed to detach its 1st Reconnaissance Squadron (VQ1) to the Tevarin front where their special deep penetration skills are used to maintain intelligence contact with the local resistance group, “the Greys” on the planet Idris IV. The squadron use their specially equipped ships to relay vital communications between the UPE Navy and he resistance fighters on Idris IV.

    During Operation Nemesis in 2544, the 1st Reconnaissance Squadron provided key communications, intelligence, and targeting information between ground forces of the 112th Infantry Battalion and the 391st Squadron. The unit suffered heavy causalities during the battle but was able to aggressively avoid Tevarin fighters while providing key communication and data transfer between the embattled ground forces and naval units over head. Squadron Commander Jacob Oshii was posthumously awarded the UEE Naval Cross for his actions during the operation.

    The Building Conflict

    By 2546, humanity has reached the conclusion of the First Tevarin War. Commander Ivar Messer, war hero, has dragged the Tevarin leader to the floor of the UPE government. Riding the wave of his military accomplishments he claims that the Tribunal is an outdated system of government and proposes the creation of the office of the Prime Citizen, upon whom the power to make real and effective decisions for the good of mankind would rest. It took little time for Prime Citizen Ivar Messer to restructure the UPE into the United Empire of Earth and anoint himself Imperator of the UEE, ushering humanity into a new age of expansion and colonization.

    Imperator Ivar Messer I had a keen eye for potential chess pieces that would be valuable to him in his game of interstellar conquest. It didn’t take long before the rumored 1st Explorer Corps caught the attention of the new Imperator. Explorer Corps directive “to seek out and understand the unknown” was very much in line with his vision for humanity’s rapid expansion and dominance in the universe.    
    Imperator Messer I began grooming the leadership of the task force by indoctrinating them into the belief that their operational directive was gathering intelligence and conducting covert operations in the name of defending humanity’s interests. Initially the missions assigned to the unit seemed perfectly logical, conducting intel and screening ops on the Tevarin in anticipation of further conflict. True to the excellence of their Xeno-Intelligence gathering, the Explorer Corps began to develop the full picture of the Tevarin warrior code, “Rijora”. By this time, it became evident to the command leadership that a Second Tevarin War was inevitable. However, as Imperator Messer’s suspicions of the Tevarin and other alien races grew, the unit was called upon to conduct decidedly more aggressive missions involving sabotage and assassination.

    With the passing of Imperator Messer I, the rise of Imperator Messer II and the advent of the Second Tevarin War, the 1st Explorer Corps found themselves more deeply immersed in supporting the UEE war effort than ever before. Covert scouting missions turned into kidnapping and torture for intel, and what used to be a task force group dedicated to understanding the unknown became a weapon turned in suspicion against all alien races. No longer did the 1st Explorer Corps seek to understand other alien races, only to understand their weaknesses and how best to exploit them.

    In 2608, the 1st Explorer Corps was attached to the Tevarin Front Naval Force Command to conduct operations against the Tevarin. Explorer Corps operated under the command of Carlton Rawle, the great-grandson of Admiral A. D. Rawle.

    In 2610, in the final hours of the Second Tevarin War, the 1st Explorer Corps was assigned planetary support and defense mission. Following the final assault on Elysium IV by the Tevarin, elements of the unit are conducting planetary mop-up operations. A marine company from the task force group was assigned to inspect many of the disabled hulks in decaying orbits around the planet. A platoon under the command of Lt. Masters managed to capture a group of wounded Tevarin warriors. UEE Fleet Command ordered the Lt to immediately execute all prisoners. Lt Masters viewed this as an illegal order against helpless prisoners, many of whom were too weak to even stand and refused to execute the captured Tevarins. Fearing that other units would be brought in to carry out this execution order, Lt. Masters requested an immediate extraction mission from the 1st Explorer Corps forces and leaves the area with his Tevarin prisoners. The prisoners are later transferred to the local planetary government. Enraged by their disregard in following orders, the commanding high admiral orders the entire platoon placed under arrest and put on trial.

    chubby.png

    The Die is Cast

    In 2611, the public military trail of Lt Master and his platoon, referred to in the press as the “Tevarin 12” begins to wild rumors and speculation. News of the incident has reached high to the desk of emperor Messer and he is fully engaged in displaying the events of disloyalty to the populous. The platoon is represented by legal officers from within the 1st Explorer Corps, who are determined to properly defend their own. To many observers, it quickly becomes clear that sound military defense arguments were pushed aside by the presiding military judges and that this will be nothing more than a show trial; the fate of the platoon has been set. As the trial begins to reach its conclusion, Admiral Carlton Rawle of the 1st Explorer Corps issues his famous statement from the witness stand indicting Emperor Messer for the role he is clearly playing in the trail; “No good decision was ever made in a swivel chair.”. This phrase, spoken on a whim became a rallying cry and the driving force behind unit supporters. Reporters covering the trial overhear Admiral Rawle talking to the defense counsel following his testimony.

    Defense counsel, “Your leadership showed guts saying that to Messer.” To which the Admiral replies, “yea, and we paid for it in blood.”

    The “Tevarin 12” are found guilty and sentenced to death. In addition, orders go out to arrest the Senior leadership of the 1st Explorer Corps for “Conducting Acts against the Empire”. The unit is quickly disbanded and struck from the official UEE Naval ranks.

    The conclusion of the trial also marked by a great deal of drama throughout the military as many of the soldiers that were ordered to execute the condemn men refuse to take part. Many see the trail for the miscarriage of justice that it was and a crackdown on any faction that would show any sign of disloyalty to Messer and his views. Reports of incidents surrounding the execution were quickly quashed by the government censors, but several scenes of the refusal do make it out to the underground reporting networks. Reporters quickly pick up on the units rallying cry and the 1st Explorer Corps members are soon referred to as the men and women of “Old Blood & Guts”.

    Government agents under direction of the Messer regime begin rounding up the senior officers and non-coms from the 1st Explorer Corps; however many members of the unit go into hiding. A network of junior leaders quickly take up the challenge to organize themselves into a type of underground network to smuggle families and troops from UEE space to the frontier. Utilizing their vast knowledge of the frontier territories, this underground network begins to setup a series of cells and an effective communication system to avoid detection. In many cases the unit is aided by sympathetic civilian leaders that begin to fear the power of Emperor Messer. The scattered members lay the groundwork to rebuild their unit and refocus their efforts to help those that require justice, regardless of their race. There is wide consensus among the leadership that it was the Messer regime promoting fear and suspicion of alien races. With that realization, members rally around the image and mantle of “Old Blood & Guts” as a symbol of equality and unity.

    The Rebirth of Old Blood & Guts

    Building up resources and working through their vast underground network that they had established during the exodus; the team establishes a new operating base in the Bremen system. Using covert knowledge, extensive networks and contacts, Old Blood & Guts begins to play double agents for the detractors of the Messer regime, warning them when assassination or kidnapping was imminent and assisting fugitive politicians in escaping to safer, less controlled areas of space.

    By 2638, Old Blood & Guts has returned to its directive roots and works off the main radar screen of the government forces and agents. Those that pick up any trail of the unit fall prey to a variety of tragic accidents or simply disappear. The organization rededicates itself to following the charter, tenants, and principles of the old “Explorer Corps”. While never fully recognized, many believe that the disappearance of Senator Kieran, who was an active dissenter of Emperor Messer was aided by the Old Blood & Guts organization.

    In 2681, with the first Vanduul raids occurring, “Old Blood & Guts” achieves full “for-hire” mercenary status and takes up local defense contracts to repel Vanduul incursions.

    Old Blood & Guts Heraldry

    Black Shield that symbolize the inherit desire to provide justice.
    Red Bars symbolize the blood that as shed over the years.
    Gold Wings symbolize the desire for superior training and skill in space combat.
    The Crosshair and Reticles symbolize the fact that we are always on target.
    The Skull represents inflicting the ultimate revenge against those that wish to cause the organization harm.
    The bullets represent the betrayal of the Emperor Messar against the organization
    The Stars represent the fallen heroes of the Tevarin Twelve.

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    Recent Entries

    As many of us know, NVIDIA is shaping up to be the most consistent chip maker when it comes to per-generation performance boosts. Over the past three generations, we've seen leaps and bounds of advancement, with NVIDIA even focusing on increasingly more energy efficient GPU setups.  Introducing the Pascal architecture earlier this year, the company has clearly stuck to that trend. Today, we'll be looking at the GeForce GTX 1080 in general, and two of the best offerings out there beyond the founders edition release and the base reference cards: The MSI Gaming Z and the EVGA FTW OC. I personally tested both these cards with my current rig in most the games we participate in as a community.

    gtx3.jpgTo cover the basics, the GeForce GTX 1080 is based on NVIDIA's "Pascal" architecture. This architecture sees the streaming multiprocessors (SMs), the indivisible subunits of an NVIDIA GPU, get even more dedicated components, which increases performance. NVIDIA claims to have designed the GPU architecture to be as energy efficient as possible.

    The GTX 1080 has more CUDA cores than its predecessor, the 980 – 2560 vs. 2048. Memory sees a major update with NVIDIA's adoption of the GDDR5X memory standard. The memory is clocked at a staggering 10 GHz effective, which gives the GPU 320 GB/s of memory bandwidth over a 256-bit wide memory interface. Pretty crazy performance boost we are talking here, even keeping in mind the substantial increases we have come to expect. 

    For the past year or so I have been running a triple 980 GTX SLI setup that I was very happy with. However, because of the lack of SLI support in some titles I have really wanted a single card that could manage 6k with display settings turned all the way up in my favorite titles. Unfortunately, up until now this was just not technically possible.

    So, I went out and purchased the two top cards seeing which would better suit my needs - The MSI Gaming Z and the EVGA FTW OC. Both cards performed VERY well in a variety of benchmarks with the MSI card getting the slight advantage due to it's boost clock speed and a little tweaking. I was able to get the MSI past the 2000 MHz threshold fairly easily and it remained stable and cool. 

    I'm not going to post all my test data as there are tons of reviews out there they tell the story better than I ever could. But I will say this, I had a ton of issues with the EVGA and my 6k rig, as each and every time I rebooted I had to completely reset my surround configuration - total pain.

    I had no such issues with the MSI Gaming Z and let me tell you, this card runs like an absolute dream. For example, Witcher 3 max settings @ 6k this card was pulling 76 fps. Yes, you heard that right... ONE card is capable of this kind of 6k performance. So if you plan to run a 4k rig sometime in the future, this is definitely a choice you will be happy with. We really are talking a quantum leap in GPU performance, folks. So much so that I actually did a double take on the data spitting out of my bench marks.

    gtx2.jpggtx.jpg

    Without hesitation, I recommend the MSI Gaming series 1080s. For performance, looks, power draw and how super quiet the "twin frozr" fan system turned out to be. 

    Don't get me wrong, the EVGA is a solid card with excellent core clocks and OC potential, but at the end of the day the Gaming Z wins out for most practical uses.

    As a side-note, I also ended up breaking even on this upgrade as I sold my 3x 980s on eBay for $250 each, so not a dime spent on this upgrade. In 10% of use cases I take a slight hit on FPS vs the triple SLI, but in the vast majority of testing this move makes waves.

    AndrewRall signing off, see you in the skies!

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